virtual worlds

532: Making a Better World Through Games

April 6, 2011 Justin Miscellaneous

In February 2010, Jane McGonigal gave a TED Talk on how gaming is not only a prominent feature of modern society, but an absolutely essential one. She cites statistics that demonstrate people become engaged in games more than any other activity, and follows up with an argument that has been echoed by educators interested in […]

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0 edtech532, Jane McGonigal, MUVE, Problem-based learning, Video game,

531: Geo Quest

February 1, 2011 Justin Miscellaneous

Here’s a simple “culture quest” for Geo Island, a region in Second Life dedicated to the study of geology. Interactive models, slideshows, and informational posters are available to guide students through topics relevant to earth science study. http://maps.secondlife.com/secondlife/Geo Island/140/62/504/ Begin your journey by heading north. Read all the posters you see. What are silicates? What […]

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0 edtech531, Second Life, virtual worlds,

531: Social Presence and Immersive Environments

January 24, 2011 Justin Miscellaneous

Virtual worlds are considered immersive environments, and as such, it’s not unexpected that the element of social presence plays a rather important role. Virtual worlds have an advantage over traditional forms of distance learning in this area, since the avatar is represented by many of the familiar visual and social cues humans are used to. […]

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2 edtech531, Grand Theft Auto, Second Life, Virtual world, virtual worlds,

504: Virtual Worlds and Game-Based Learning Activities

July 26, 2010 Justin Miscellaneous

This past week I was wrapping up a draft of a synthesis paper about constructivist learning theory and its application to educational simulations and virtual worlds. I imagine there’s nothing new about wide-eyed educational technology students wanting an excuse to study games in school. It’s a pretty hot topic in education right now. As for […]

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2 edtech504, games, OpenSim, Second Life, virtual worlds,

501: Review of “Learning Online with Games, Simulations, and Virtual Worlds”

April 25, 2010 Justin Uncategorized

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction is a book by Clark Aldrich, an educational game consultant, which explains the benefits of different types of games, and contains suggested models for instruction. It is intended mainly for teachers and curriculum designers, but could also function as a good introduction to […]

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1 book review, edtech501, Second Life, virtual worlds,

501: Exploring Some Technology Trends

February 16, 2010 Justin Uncategorized

Reading through the 2010 Horizon Report, I learned about a few things I wasn’t too familiar with. I first heard about augmented reality a couple years ago from this article in THE Journal: http://thejournal.com/articles/2008/02/01/when-worlds-collide-an-augmented-reality-check.aspx. The idea of encouraging students to apply what they’ve learned in a real-world simulation really struck a chord with me, but I […]

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0 edtech501, horizon report, trend, trends, virtual worlds,

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