games

532: Barbarian Invasion Simulation

September 13, 2011 Justin 1.3: Instructional Strategies

Rules of the Game Form up to 4 groups. All prims must be physical. This is essential, because otherwise the collision detection won’t work, and the barbarians will pass right through. No prim can be larger than 2m x 2m x 2m. Plan on stacking your objects. Be aware that the barbarians will try to […]

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0 edtech532, game, games, Second Life,

532: A Theoretical Model for Virtual Worlds in Weber School District

May 13, 2011 Justin Miscellaneous

I’d like to implement virtual worlds in Weber School District. Hopefully, I’m in a position to actually steer things in this direction, and make it happen and get beneficial results. My concern with the implementation is that Second Life itself has a minimum age of 16. Great for high school kids, but it leaves out […]

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0 edtech532, game, games, Learning Theory, Second Life,

532: Engaging Learners Through Video Game Principles

February 5, 2011 Justin Miscellaneous

In a TED Talk from 2010, Tom Chatfield describes seven aspects that lend to the creation of effective, engaging games. They can particularly be applied to how we learn in general. The video is shown below, and he starts describing the seven aspects around the 8:30 mark. These ideas apply directly to how learning-oriented games […]

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1 edtech532, Game based learning, games, learning, Video game,

532: The Emotional Depth of Video Games

February 2, 2011 Justin Miscellaneous

Watch the 2006 TED talk by David Perry shown below, and ask yourself if you’ve ever been emotionally impacted by a video game. For me, the answer is clear. I still reflect fondly on the hours upon hours I spent playing and replaying my old adventure and otherwise plot-driven games like King’s Quest, Quest for […]

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0 edtech532, games, Video Games,

504: Constructivism and Its Application to Game-Based Learning Activities

August 3, 2010 Justin 3.3: Implementation and Institutionalization

Gaming is an activity enjoyed by many students, and when used for educational purposes, games can improve student motivation towards learning, particularly when used in the creation of constructivist learning opportunities. Applying constructivist principles to educational game-based learning activities yields an approach that puts students in the role of active learners and content creators. I’ve […]

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0 constructivism, edtech504, games, theories,

504: Virtual Worlds and Game-Based Learning Activities

July 26, 2010 Justin Miscellaneous

This past week I was wrapping up a draft of a synthesis paper about constructivist learning theory and its application to educational simulations and virtual worlds. I imagine there’s nothing new about wide-eyed educational technology students wanting an excuse to study games in school. It’s a pretty hot topic in education right now. As for […]

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2 edtech504, games, OpenSim, Second Life, virtual worlds,

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